Beschreibung
This study looked at the use of gamification in extracurricular educational opportunities to learn the English language in Tunisia. Its aim was to investigate the extent to which learners (from primary school level) English language skills are evolving during MALL sessions (gamification sessions) in English clubs. Android application evaluation and clubroom observation were used as data collection tools. Moreover, 10 groups of 4 learners (from primary school) were followed over 10 MALL (gamification) sessions. In this study, two Android educational games (AEG) were used: Educational games for kids and English Grammar App nounshoun. After using these two Android educational games, the results show that learners were motivated to learn the English language outside classrooms. Moreover, their vocabulary and grammar levels evolved. In the light of these results, pedagogical recommendations are made. Teachers knowledge about MALL should be updated. Teachers should also use a variety of teaching materials to teach vocabulary and grammar in the English language. In addition, an application (i.e. an Android educational game) cannot, by itself, be sufficient.
Autorenporträt
Marwen Ben Alkilani, born in Tunisia in 1984. PHD student at the Faculty of Letters of Sfax. Member of the "Laboratoire Approches du Discours" and the TAYR association.
Herstellerkennzeichnung:
BoD - Books on Demand
In de Tarpen 42
22848 Norderstedt
DE
E-Mail: info@bod.de




































































































