Fusion of Smart, Multimedia and Computer Gaming Technologies

Lieferzeit: Lieferbar innerhalb 14 Tagen

106,99 

Research, Systems and Perspectives, Intelligent Systems Reference Library 84

ISBN: 3319146440
ISBN 13: 9783319146447
Herausgeber: Dharmendra Sharma/Margarita Favorskaya/Lakhmi C Jain et al
Verlag: Springer Verlag GmbH
Umfang: xi, 205 S., 75 s/w Illustr., 6 farbige Illustr., 205 p. 81 illus., 6 illus. in color.
Erscheinungsdatum: 19.03.2015
Auflage: 1/2015
Produktform: Gebunden/Hardback
Einband: Gebunden

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: ·         Smart Gamification and Smart Serious Games.·         Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.·         Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.·         Evaluation of Student Knowledge using an e-Learning Framework.·         The iTEC Eduteka.·         3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.·         Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull.The book is directed to researchers, students and software developers working in the areas of education and information technologies. 

Artikelnummer: 7551394 Kategorie:

Beschreibung

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:·Smart Gamification and Smart Serious Games.·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.·Evaluation of Student Knowledge using an e-Learning Framework.·The iTEC Eduteka.·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.The book is directed to researchers, students and software developers working in the areas of education and information technologies.

Herstellerkennzeichnung:


Springer Verlag GmbH
Tiergartenstr. 17
69121 Heidelberg
DE

E-Mail: juergen.hartmann@springer.com

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