Gaming the Metaverse

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Bild und Bit. Studien zur digitalen Medienkultur 21

ISBN: 3837674622
ISBN 13: 9783837674620
Herausgeber: Benjamin Beil/Gundolf S Freyermuth/Isabelle Hamm et al
Verlag: Transcript Verlag
Umfang: 398 S., 70 farbige Illustr., 70 Illustr.
Erscheinungsdatum: 26.02.2025
Auflage: 1/2025
Format: 2.7 x 22.5 x 14.8
Gewicht: 611 g
Produktform: Kartoniert
Einband: Paperback

On the Metaverse in literary, media, and cultural history, as well as investigations of recent technical, social, cultural, and economic applications.

Artikelnummer: 3634291 Kategorie:

Beschreibung

Neal Stephensons 1992 novel Snow Crash conceived of the Metaverse as an escapist medium within a dystopian future. By the early 2000s, his vision had evolved into a blueprint for pioneering virtual worlds, notably Second Life. In the 2010s, technology companiesfrom Meta to Epic Gamesrecast the Metaverse as the next frontier of digital experience and revenue generation. Now, in the 2020s, the still speculative concept encompasses a convergence of extended reality technologies alongside blockchain systems and artificial intelligence. This volume brings together leading scholars and industry professionals to examine past imaginations and recent achievements in the pursuit of the Metaverse.  Contributors trace its development through literary, media, and cultural history while exploring current applications and their technical, social, cultural, and economic implications.

Herstellerkennzeichnung:


transcript Verlag
Gero Wierichs
Hermannstraße 26
33602 Bielefeld
DE

E-Mail: live@transcript-verlag.de

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