Brands and Gaming

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The Computer Gaming Phenomenon and its Impact on Brands and Businesses

ISBN: 1403998973
ISBN 13: 9781403998972
Verlag: Springer Verlag GmbH
Umfang: viii, 168 S.
Erscheinungsdatum: 14.11.2005
Weitere Autoren: Nichols, D/Farrand, T/Rowley, T et al
Auflage: 1/2005
Produktform: Gebunden/Hardback
Einband: Gebunden

The first book on brands and computer gamingThe industry is already bigger than the film and music industriesIn particular the book will enable companies to evaluate the opportunities for co-branding and brand development

Artikelnummer: 9048293 Kategorie:

Beschreibung

The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development

Autorenporträt

DAVID NICHOLS, TOM FARRAND, and TOM ROWLEY all work for Added Value, a leading brand consultancy who have done pioneering and influential work in the area of Brands and Gaming. MATT AVERY is the Managing Director of Brands in Gaming Ltd, who specialize in brand consultancy for the computer gaming industry.

Herstellerkennzeichnung:


Springer Verlag GmbH
Tiergartenstr. 17
69121 Heidelberg
DE

E-Mail: juergen.hartmann@springer.com

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