Developing 2D Games with Unity

Lieferzeit: Lieferbar innerhalb 14 Tagen

64,19 

Independent Game Programming with CSharp

ISBN: 1484237714
ISBN 13: 9781484237717
Autor: Halpern, Jared
Verlag: APress
Umfang: xxii, 383 S., 17 s/w Illustr., 193 farbige Illustr., 383 p. 210 illus., 193 illus. in color.
Erscheinungsdatum: 29.11.2018
Auflage: 1/2019
Produktform: Kartoniert
Einband: Kartoniert

Follow a walkthrough of C# syntax-the de-facto language of the Unity Engine-as well as important Unity-centric lessons in scripting, handling player input, working with assets, animations, collision detection, and state management. In addition to the fundamentals, you’ll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working game.While many books focus on 3D game creation with Unity-the easiest market for an independent developer to thrive in is 2D games. If you live and breathe games and want to create them then get inspired by the real-world examples of independent games in this book. Examples are used to teach fundamental concepts of developing 2D games in Unity using the very latest tools in Unity’s updated 2D workflow.By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book delves deeply into useful 2D topics, such as sprite atlases, tile slicing, and the brand new Tilemap feature. New channels for distribution, such as the App Store, Google Play, itch.io, Steam and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative and build that game you’ve always dreamed about. Beginning 2D Games with Unity can show you the way.

Artikelnummer: 5145699 Kategorie:

Beschreibung

Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unitys ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing2D games in Unity, using the very latest tools in Unitys updated 2D workflow.  New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game youve always dreamed about. Developing 2D Games with Unity can show you the way.What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPGstyle game as you learn. Construct a flexible and extensible game architecture using Unityspecific tools like Scriptable Objects, Cinemachine, and Prefabs. Take advantage of the streamlined 2D workflow provided by the Unity environment.  Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.

Autorenporträt

Jared Halpern is a software developer with over 12 years of experience working in a wide range of technologies. Lately he has specialized in Apple and Unity. Jared has built many iPhone apps over the years, including games, augmented reality, photography, eCommerce, video, and GIF apps. His interests include Swift, Unity, AR, Game Development, and the creative application of these technologies. He has an immense passion for the potential of games as an interactive medium to tell stories and give experiences in ways that other mediums cannot. He currently enjoys working as a freelance software developer.

Herstellerkennzeichnung:


APress in Springer Science + Business Media
Heidelberger Platz 3
14197 Berlin
DE

E-Mail: juergen.hartmann@springer.com

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