Beginning Game AI with Unity

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58,84 

Programming Artificial Intelligence with CSharp

ISBN: 1484263545
ISBN 13: 9781484263549
Autor: Cossu, Sebastiano M
Verlag: APress
Umfang: xiv, 143 S., 75 s/w Illustr., 143 p. 75 illus.
Erscheinungsdatum: 06.12.2020
Auflage: 1/2021
Produktform: Kartoniert
Einband: Kartoniert

Beginning-Intermediate user level

Artikelnummer: 9702116 Kategorie:

Beschreibung

Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. What You Will Learn - Understand the fundamentals of AI Create gameplaybased AI to address navigation and decisionmaking problems Put into practice graph theory and behavior models Address pathfinding problems Use the A* algorithm, the deus ex machina of pathfinding algorithms Create a mini stealth game Who This Book Is For Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games

Autorenporträt

Sebastiano Cossu is a software engineer and game developer. He studied computer science at the University of Rome "La Sapienza". He is currently working as Game UI Developer at Feral Interactive Ltd. in London. He wrote the Apress book, Game Development with GameMaker Studio 2.

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E-Mail: juergen.hartmann@springer.com

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