How Computer Games Help Children Learn

Lieferzeit: Lieferbar innerhalb 14 Tagen

53,49 

ISBN: 1403975051
ISBN 13: 9781403975058
Autor: Shaffer, D
Verlag: Springer Verlag GmbH
Umfang: xiii, 242 S., 9 s/w Illustr., 242 p. 9 illus.
Erscheinungsdatum: 25.02.2007
Auflage: 1/2007
Produktform: Gebunden/Hardback
Einband: Gebunden

Gaming is a hot topic – $10 billion game industry, new international gamers conferences, and record-breaking sales on interactive games for all ages. As interest in gaming increases, parents and teachers will want a better understanding of games that teachStrong Foreword by Gee, who wrote What Video Games Have to Teach Us About Learning and Literacy (Palgrave, 2004). This was the first book to argue that games are actually great learning tools for kids and has become a classic on the subject of video games and educationCutting edge research – a fresh perspective on games that shows parents and teachers how kids learn to be innovative thinkers and thus prepare themselves for the most sought-after professions of the Twenty-First centuryBased on ten years of research, Shaffer’s book highlights games that can be incorporated into teaching plans and extracurricular activitiesAuthor profile – Shaffer will promote the book through keynote addresses at education conferences and gaming events

Artikelnummer: 9046654 Kategorie:

Beschreibung

How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.

Autorenporträt

DAVID WILLIAMSON SHAFFER is Associate Professor of Learning Science at the University of Wisconsin-Madison, USA, and Game Scientist at the Academic Advanced Distributed Learning Co-Laboratory. A former teacher, curriculum developer, teacher-trainer, and game designer, he has taught in the United States and with the U.S. Peace Corps in Nepal. JAMES PAUL GEE has written the Foreword to this book. He is one of the most well-known professors of education in the United States. He teaches at the University of Wisconsin, Madison and is the author of several books, including What Video Games Have To Teach Us About Learning and Literacy (Palgrave Macmillan, 2004).

Herstellerkennzeichnung:


Springer Verlag GmbH
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69121 Heidelberg
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E-Mail: juergen.hartmann@springer.com

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