Learn SpriteBuilder for iOS Game Development

Lieferzeit: Lieferbar innerhalb 14 Tagen

40,61 

ISBN: 1484202635
ISBN 13: 9781484202630
Autor: Itterheim, Steffen
Verlag: APress
Umfang: xxi, 456 S., 208 s/w Illustr., 456 p. 208 illus.
Erscheinungsdatum: 22.11.2014
Auflage: 1/2015
Format: 2.3 x 23.5 x 19.1
Gewicht: 832 g
Produktform: Kartoniert
Einband: Kartoniert

Builder for i. OS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of Sprite.Builder to create a full-featured 2D adventure game that you can use as a basis for your own games.

Artikelnummer: 7053709 Kategorie:

Beschreibung

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.

Autorenporträt

InhaltsangabePart I: Introducing SpriteBuilder and Cocos2D-iphone version 3Ch. 1: IntroductionCh. 2: Laying the GroundworkCh. 3: Controlling and ScrollingCh. 4: Physics and CollisionsCh. 5: Timelines and TriggersCh. 6: Menus and PopoversPart II: Getting Down to Business with SpriteBuilderCh. 7: MainScene and GameStateCh. 8: Selecting and Unlocking LevelsCh. 9: Physics JointsCh. 10: Soft-Body PlasticsPart III: Now You're a SpriteBuilder Pro!Ch. 11: Audio and LabelsCh. 12: Visual Effects and AnimationsCh. 13: Porting to AndroidCh. 14: Debugging and Best Practices

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