Women and Gaming

Lieferzeit: Lieferbar innerhalb 14 Tagen

53,49 

The Sims and 21st Century Learning

ISBN: 0230623417
ISBN 13: 9780230623415
Autor: Gee, J
Verlag: Springer Verlag GmbH
Umfang: vii, 208 S., 5 s/w Illustr., 208 p. 5 illus.
Erscheinungsdatum: 14.05.2010
Auflage: 1/2010
Produktform: Gebunden/Hardback
Einband: Gebunden

GAP IN THE SHELF: There are essentially no texts on the shelf that look exclusively at the impact of women on gaming and vice versa. This will be the first book to dive into how girls and women today are using virtual worlds to understand and create tools for day-to-day lifeHUGE MARKET AND AUTHOR PLATFORM: Gee has established himself as the go-to expert on how gaming will impact learning in the future. The gaming world is constantly growing, and gamers are always finding new and innovative ways to expand the possibilities of virtual worlds. Gee will have huge appeal since it will be at the forefront of what is happening in the gaming world

Artikelnummer: 9047567 Kategorie:

Beschreibung

The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence.

Autorenporträt

James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies at the Arizona State University. He is the author of What Video Games Have to Teach Us About Learning and Literacy and Good Games and Good Learning. Elisabeth Hayes is a professor in the Division of Learning, Technology and Psychology in Education at ASU’s Graduate School of Education.

Herstellerkennzeichnung:


Springer Verlag GmbH
Tiergartenstr. 17
69121 Heidelberg
DE

E-Mail: juergen.hartmann@springer.com

Das könnte Ihnen auch gefallen …