The World of Games: Technologies for Experimenting, Thinking, Learning

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235,39 

XXIII Professional Culture of the Specialist of the Future, Volume 2, Lecture Notes in Networks and Systems 829

ISBN: 3031480155
ISBN 13: 9783031480157
Herausgeber: Daria Bylieva/Alfred Nordmann
Verlag: Springer Verlag GmbH
Umfang: xi, 412 S., 11 s/w Illustr., 80 farbige Illustr., 412 p. 91 illus., 80 illus. in color.
Erscheinungsdatum: 18.11.2023
Auflage: 1/2024
Produktform: Gebunden/Hardback
Einband: Gebunden
Artikelnummer: 930857 Kategorie:

Beschreibung

This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play. 

Herstellerkennzeichnung:


Springer Verlag GmbH
Tiergartenstr. 17
69121 Heidelberg
DE

E-Mail: juergen.hartmann@springer.com

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