Real-Time Visual Effects for Game Programming

Lieferzeit: Lieferbar innerhalb 14 Tagen

106,99 

Gaming Media and Social Effects

ISBN: 9812874860
ISBN 13: 9789812874863
Verlag: Springer Verlag GmbH
Umfang: xii, 227 S., 81 s/w Illustr., 85 farbige Illustr., 227 p. 166 illus., 85 illus. in color.
Erscheinungsdatum: 18.05.2015
Weitere Autoren: Kim, Chang-Hun/Kim, Sun-Jeong/Kim, Soo-Kyun et al
Auflage: 1/2015
Produktform: Gebunden/Hardback
Einband: Gebunden
Artikelnummer: 7874198 Kategorie:

Beschreibung

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Herstellerkennzeichnung:


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E-Mail: juergen.hartmann@springer.com

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