Introduction to Python for Kids

Lieferzeit: Lieferbar innerhalb 14 Tagen

48,14 

Learn Python the Fun Way by Completing Activities and Solving Puzzles

ISBN: 1484268113
ISBN 13: 9781484268117
Autor: Elumalai, Aarthi
Verlag: APress
Umfang: xxvi, 552 S., 252 s/w Illustr., 552 p. 252 illus.
Erscheinungsdatum: 12.06.2021
Auflage: 1/2021
Produktform: Kartoniert
Einband: Kartoniert

Get comfortable with Python, the most popular programming language used right now in machine learning and data science. This book is the perfect blend of education and fun for kids 8 years and above looking to learn one of the easiest languages to develop programs with, most everything from websites to desktop apps to games to AI. It will include 4 big projects (or capstone projects): 3 games with Turtle, Tkinter and Pygame and a desktop app with Tkinter The book starts with an overview of basic programming concepts such as variables, numbers and strings, while creating fun, personalized mini projects like „Print your Name“ and „Is your mom tipping enough“. It then dives right into Turtle, a Python library custom-made for kids, where they’ll learn how to draw, animate, automate and eventually make colorful mini projects based on the Python concepts learned. Once they have built a foundation in programming and the Python language, they will learn all about building desktop apps with Tkinter and games with Pygame. There is also an entire chapter dedicated to more fun puzzles and activities that come with a step-by-step solution, and another chapter with cool ideas for more puzzles and a section that gives them advice on where they can go from there. By the end of this book, kids will learn Python from the inside-out while creating projects that they can showcase. They will develop problem-solving skills along with programming skills while doing the puzzles and activities described in the book. You will: Gain a gentle, but thorough introduction into the world of programming and Python Create programs and solve problems with core Python concepts Build mini projects and capstone projects (showcase worthy) with Turtle, Tkinter an Pygame Develop programming skills while doing the puzzles and activities described in the book

Artikelnummer: 268791 Kategorie:

Beschreibung

Want to create cool games and apps to impress your friends (or yourself), but not sure where to start? Or, have you tried your hand at programming, but got utterly bored after combing through hundreds of pages of dry text? Then youve come to the right place! This book is the perfect blend of education and fun for kids 8 years and above looking to learn the magic of Python, one of the easiest and most powerful programming languages around, all while solving fun puzzles and building your own projects on the way.  Yes, therell be chapters on the fundamentals of Python, such as variables, numbers, strings, automation with conditions, loops and functions, objects, and files. But, early on in the book youll get started with Turtle, a Python package that was custom-made for kids like you. It lets you literally draw and animate on your computer! Every concept will be interspersed with a fun mini project with Turtle, so youll never get bored. Once you get the fundamentals down, youll dive right into Tkinter and Pygame, more fun Python packages (goodbye theory!) and youll learn all about creating apps and games like the ones you see and use every day (bouncing ball, temperature converter, calculator, rock-paper-scissors, and so much more!). There are also four capstone projects at the end of the book that convert everything youve learned so far into full-blown apps and games that you can show off to your friends, parents, and even teachers! Youll be creating a snake game with Turtle, a tic tac toe game with Tkinter, a full-fledged paint app, again with Tkinter, and finally, a classic space shooters game with Pygame (the cherry on top). Every project chapter will be accompanied with the logic behind the game/app and an explanation on how youve arrived at the logic. Youll develop strong problem solving skills thatll help you create future projects on your own. There are also two chapters dedicated to just creating fun mini projects and puzzles, one of them placed in the middle of the book to give you a welcome break from all the learning. The book ends with an overview on web development with Python and ideas for more fun projects and puzzles you can solve on your own. Become the most likely to succeed kid in your grade while having the most fun getting there!  What You'll Learn Gain a gentle, but thorough introduction into the world of programming and Python Create programs and solve problems with core Python concepts Build mini projects and capstone projects (showcase worthy) with Turtle, Tkinter, and Pygame  Develop programming skills while doing the puzzles and activities described in the book  Who This Book Is For Kids 8 years and above.

Autorenporträt

Aarthi Elumalai is a programmer, educator, entrepreneur, and innovator. She has a Bachelor of Engineering degree in Computer Science from Anna University, Chennai. Since then, she has managed a team of programmers and worked with 100s of clients. She is also launched a dozen web apps, plugins and software that are being used by thousands of customers online. She has over 15 years of experience in programming. She started coding in Basics at the age of 12, but her love for programming took root when she came across C programming at the age of 15.  She is the founder of DigiFisk, an E-learning platform that has more than 60,000 students all over the world. Her courses are well-received by the masses, and her unique, project-based approach is a refreshing change to many. She teaches the complex world of programming by solving a ton of practical exercises and puzzles along the way. Her courses and books always come with hands-on training in creating realworld projects using the knowledge learned so her students get better equipped for the real world. When she is not working on her next course or book, you'll see her researching her next product idea and refining her existing products. She is currently committed to bringing the sheer power of artificial intelligence to make life easier for small business owners. 

Herstellerkennzeichnung:


APress in Springer Science + Business Media
Heidelberger Platz 3
14197 Berlin
DE

E-Mail: juergen.hartmann@springer.com

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