Beschreibung
Inhaltsangabe1.Nettrix: GDI+ and Collision Detection.- 2.Netterpillars: Artificial Intelligence and Sprites.- 3 Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+.- 4 Space Donuts: Sprites Revisited.- 5 Spacewar!.- 6 Spacewar3D: Meshes and Buffers and Textures, Oh My!.- 7 Adding Visual Effects to Spacewar3D.- Epilogue Taking Your Next Steps.- Bonus Chapter Porting.Nettrix to Pocket PC.- Appendix A Suggested Reading.- Game Programming.- Math and Physics.- Computer Graphics.- Web Sites and Online Articles.- Online Articles and Blogs.- Appendix B Motivations in Games.- Appendix C How Do I Make Games?.- Appendix D Guidelines for Developing Successful Games.
Autorenporträt
InhaltsangabeA table of contents is not available for this title.