Facets of Virtual Environments

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First International Conference, FaVE 2009, Berlin, Germany, July 27-29,2009, Revised Selected Papers, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 33

ISBN: 3642117422
ISBN 13: 9783642117428
Herausgeber: Fritz Lehmann-Grube/Jan Sablatnig
Verlag: Springer Verlag GmbH
Umfang: 214 S., 48 s/w Illustr., 214 p. 48 illus.
Erscheinungsdatum: 17.02.2010
Auflage: 1/2010
Produktform: Kartoniert
Einband: Kartoniert

This book constitutes the proceedings of the First International ICST Conference on Facets of Virtual Conference, FaVE 2009, held in Berlin, Germany, in July 2009. The 15 invited and regular papers present in the first set the application of virtual worlds to science and in the second set the social aspects of using virtual worlds, both for research and application.

Artikelnummer: 2570968 Kategorie:

Beschreibung

In recent years, the popularity of virtual worlds has increased significantly and they have consequently come under closer academic scrutiny. Papers about virtual worlds are typically published at conferences or in journals that specialize in something - tirely different, related to some secondary aspect of the research. Thus a paper d- cussing legal aspects of virtual worlds may be published in a law journal, while a psychologist's analysis of situation awareness may appear at a psychology conference. The downside of this is that if you publish a virtual worlds paper at an unrelated conference in this manner you are likely to be one of only a handful of attendees working in the area. You will not, therefore, achieve the most important goal of - tending conferences: meeting and conversing with like-minded colleagues from the academic community of your field of study. Virtual worlds touch on many well-established themes in other areas of science. Researchers from all these fields will therefore be looking at this new, interesting, and growing field. However, to do effective research related to these complex constructs, researchers need to take into account many of the other facets from other fields that impact virtual worlds. Only by being familiar with and paying attention to all these different aspects can virtual worlds be properly understood.

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E-Mail: juergen.hartmann@springer.com

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