Researching Learning in Virtual Worlds

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106,99 

Human-Computer Interaction Series

ISBN: 144712538X
ISBN 13: 9781447125389
Herausgeber: Anna Peachey/Julia Gillen/Daniel Livingstone et al
Verlag: Springer Verlag GmbH
Umfang: xxviii, 196 S.
Erscheinungsdatum: 05.05.2012
Auflage: 1/2012
Produktform: Kartoniert
Einband: Kartoniert
Artikelnummer: 3540287 Kategorie:

Beschreibung

Autorenporträt

Anna Peachey is Director of Innovations at Eygus Ltd, the company responsible for coordinating the Open University UK presence in virtual worlds. She was Academic and Organising Chair of Research Learning in Virtual Environments 08 and is an editorial board member of if International Journal for Advanced Corporate Learning, the International Journal of Virtual and Personal Learning Environments and Impact, The Journal of Applied Research in Workplace E-learning. Anna is currently researching identity and community in virtual worlds as Teaching Fellow with the Centre for Open Learning in Maths, Science, Computing and Technology at the Open University, and has worked with students around the world using online and distance learning since 1995. Dr Julia Gillen is a Senior Lecturer in Digital Literacies in the Literacy Research Centre, Lancaster University. She is interested in literacy, language, multimodality, technology and learning in both formal and informal settings. In 2007-8 one of her main interests was working with children in virtual worlds, in the Schome Park programme, as described in this book. Parallel research projects involved interactive whiteboards and the school dinners debate. She has also published widely on a variety of topics concerned with young children, recently co-editing Ann Cameron of the University of British Columbia the volume: A day in the life: An international study of two-year old girls (Palgrave Macmillan. Julia Gillen is also a co-editor of the Journal of Early Childhood Literacy. The Edwardian postcard is a further area of research, offering fascinating parallels and contrasts with the contemporary digital revolution. See http://www.literacy.lancs.ac.uk/profiles/julia-gillen for a current list of projects and publications. Daniel Livingstone lectures on Computer Games Technology at UWS. Daniel is a co-funder of SLODDLE, co-chaired the first two Second Life Education workshops and initiated the HEA MassivelyMulti-Learner workshop series. Daniel is the lead investigator on the Eduserv funded project Online Learning In Virtual Environments with Sloodle.

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E-Mail: juergen.hartmann@springer.com

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