Beschreibung
InhaltsangabeKeynote Papers.- Advances in Bridging the Gap: Using Virtual Reality to Enhance Productivity.- New Trends in Virtual Environment User Interface Research: Case Studies at the Human Interface Technology Laboratory.- Teraflop Visualization.- Virtual Reality in Medicine: Developing the Visualization and Interaction Technology for the 21st Century.- Making Virtual Worlds Work in a Real World.- Technical Papers.- Experiences from an Inhabited Television Experiment.- Grounding & Awareness Management: Two Architectural Principles for Collaborative Virtual Worlds.- Remote Object Translation Methods for Immersive Virtual Environments.- Meet.Me@Cyberstage: Towards Immersive Telepresence.- VR Geo - Planning Tool for the Redevelopment of Landscape.- Design of a Virtual Environment that Employs Attention-Driven Interaction and Prioritization.- Navigation in Real and Virtual Environments: Judging Orientation and Distance in a Large-Scale Landscape.- Analyzing Draft Tube Characteristics for Hydraulic Turbines in a VR Environment.- Collaborative Volume Rendering in a Distributed Virtual Reality Environment.- Sharing Virtual Environments over a Transatlantic ATM Network in Support of Distant Collaboration in Vehicle Design.- Architecture and Digital Exhibitions - The Einstein Tower World.- Hybrid Approaches to Interactions between Real and Virtual Humans in Mixed Environments.- An Interactive Face Robot Able to Create Virtual Communication with Human.- A Flexible Prototyping Tool for 3D Real-Time User-Interaction.- Reactive Virtual Environment System: LivingWorlds Multi-User World.- Strolling Through Cyberspace with Your Hands in Your Pockets: Head Directed Navigation in Virtual Environments.- Automatic Facial Expression Composition from Base Faces.- Symbolic Representations of Exclude and Include for Audio Sources and Sinks: Figurative Suggestions of mute/solo & cue and deafen/confide & harken.- "The Virtual Endeavour" - a VR-Gallery Application for Remote Multimedia Data Access.- Panel Reports.- Automotive Panel: Using VR in the Automotive Business.- Virtual Reality in the Telcommunications Industry - Current State and Future.- Industrial Case Studies.- Virtual Reality and the Link between Design and Engineering Analysis.- Virtual Environment for Education and Training in Safety Engineering and Maintenance.- Window into Virtuality - A Sales-Support-System Based on Ideas and Technology Components out of the Virtual Reality Area.- Virtual Reality Applications for Spacecraft Operations.- Industrial Application Potential of Virtual Reality - An Empirical Study of Demands, Barriers and Drivers.- Layout Planning of Manufacturing Systems with VR-based Construction Sets.- Creating VR-based Setups for the Study of Human Behaviour.- Applying the Third Dimension to E-Commerce.- Appendix: Colour Images.
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Springer Verlag GmbH
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E-Mail: juergen.hartmann@springer.com




































































































