Pro OGRE 3D Programming

Lieferzeit: Lieferbar innerhalb 14 Tagen

54,85 

ISBN: 1484220315
ISBN 13: 9781484220313
Autor: Junker, Gregory
Verlag: APress
Umfang: xxii, 290 S.
Erscheinungsdatum: 14.10.2016
Auflage: 1/2016
Produktform: Kartoniert
Einband: Kartoniert

The only book devoted to OGRE 3d and its rendering libraryIncludes a ready-to-use „Utility Toolkit“ class library useful for jumpstarting Ogre-based programsIncludes a discussion of Ogre’s capability from the perspective of the content creator

Artikelnummer: 9931095 Kategorie:

Beschreibung

Pro OGRE 3D Programming is the first detailed guide to utilizing the Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE runs on all platforms and provides an object oriented interface to render 3D scenes, independent of the implementation such as Direct3D or OpenGL. While its most commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. Pro OGRE 3D Programming is for all programmers who are interested in 3d rendering. The authors begin with obtaining the source code, then move on to using the rendering library, and conclude with the polishing of the final application. A beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.

Autorenporträt

Gregory Junker has more than a decade of large-scale software engineering experience. He has been working with 3D and game programming for five years. He is lead designer and engineer on an ambitious combat simulator game targeting next-generation technology.

Herstellerkennzeichnung:


APress in Springer Science + Business Media
Heidelberger Platz 3
14197 Berlin
DE

E-Mail: juergen.hartmann@springer.com

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