Beschreibung
This work investigated if there was any correlation between the symmetrical aspects of a product and their impact on the desirability of it. From this it was possible to deduce examples of desirable products that were popular in culture today such as Sony''s PlayStation 3 games console and the iconic Apple iPhone. By understanding how the products are manufactured and how processes have changed over recent years, helped to indicate the impact on the symmetry of a product.
Autorenporträt
Gisli is an Assistant Professor at The University Iceland. His main research area concern using Virtual Reality Learning Environments for idea generation. Gisli is one of the originators of the pedagogy of the new Icelandic subject area of Innovation. He has written numerous articles on Innovation Education and published several textbooks.