Beschreibung
InhaltsangabePart 1. Concepts of Brain Theory 1. Lettvin's challenge 2. Issues concerning the nature of neuronal response 3. 'Events' in the brain 4. Cell assemblies 5. Surprise, statistical inference, and conceptual notes 6. A new term: ignitions which 'reach' or 'don't reach' a neuron 7. Confirmation loops, powered by self-ignitions 8. Communicating 'relatedness' through time-linked ignitions 9. Relational firing: broadcasting a shape through time-linked ignitions Part 2. Contour strings and the contour wave 10. Enter the contour string 11. Drift of the retinal image 12. Theory of the simple cell 13. Theory of the complex cell 14. Corner processing: theory of the hypercomplex cell Part 3. Nodes, links, bridgeheads 15. Nodes on contour strings 16. Custommade unstable networks made to support tracking 17. Why is the drifting retinal image helpful in perception? 18. The maintenance of moving nodes and bridgeheads Part 4. Firing games and the integration of contours 19. Making the first links by crawling along a contour string 20. Using existing links to make new links on the same contour 21. Completing a triangle of links
Autorenporträt
InhaltsangabePart 1. Concepts of Brain Theory 1. Lettvin's challenge 2. Issues concerning the nature of neuronal response 3. 'Events' in the brain 4. Cell assemblies 5. Surprise, statistical inference, and conceptual notes 6. A new term: ignitions which 'reach' or 'don't reach' a neuron 7. Confirmation loops, powered by self-ignitions 8. Communicating 'relatedness' through time-linked ignitions 9. Relational firing: broadcasting a shape through time-linked ignitions Part 2. Contour strings and the contour wave 10. Enter the contour string 11. Drift of the retinal image 12. Theory of the simple cell 13. Theory of the complex cell 14. Corner processing: theory of the hypercomplex cell Part 3. Nodes, links, bridgeheads 15. Nodes on contour strings 16. Custommade unstable networks made to support tracking 17. Why is the drifting retinal image helpful in perception? 18. The maintenance of moving nodes and bridgeheads Part 4. Firing games and the integration of contours 19. Making the first links by crawling along a contour string 20. Using existing links to make new links on the same contour 21. Completing a triangle of links