Beschreibung
Learn programming in Python by building a customizable text adventure game Teaches good coding concepts and best practices Includes homework problems and solutions for each chapter
Autorenporträt
Phillip Johnson is a software developer based out of Columbus, Ohio. He has worked on projects ranging from call center queuing to bioinformatics and has used a wide range of technologies including Python, Java, Scala, and SQL. He blogs at Let's Talk Data.
Herstellerkennzeichnung:
APress in Springer Science + Business Media
Heidelberger Platz 3
14197 Berlin
DE
E-Mail: juergen.hartmann@springer.com




































































































