Starting Out with Games & Graphics in C++

Lieferzeit: Lieferbar innerhalb 14 Tagen

208,99 

ISBN: 0133128075
ISBN 13: 9780133128079
Autor: Gaddis, Tony
Verlag: Pearson Verlag
Umfang: 608 S.
Erscheinungsdatum: 10.10.2024
Auflage: 2/2024
Gewicht: 1066 g
Produktform: Mehrteiliges Produkt mit Beigabe (im oder am Hauptprodukt angebracht)

KEY BENEFIT : This accessible, step-by-step presentation uses graphical examples and simple, complete, video games to teach programming skills and C++. KEY TOPICS : Introduction to Computers and Programming; Graphics Programming with C++ and the App Developer Kit; Variables, Colors, and Calculations; void Functions; Working with Images; Control Structures; The Game Loop and Animation; Value-Returning Functions and Mouse Input; Arrays and Text Processing; Working with Files; and Object-Oriented Programming. Game Projects: Scones McNabb; Vulture Trouble; Object-Oriented Vulture Trouble. MARKET : Ideal for beginning C++ programmers.

Artikelnummer: 1539998 Kategorie:

Beschreibung

Tony Gaddiss accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the how and the whybut never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs. In Starting Out with Games and Graphics in C++, 2e, Gaddis covers the essentials of programming for a novice using the C++ language.  The Second Edition has been completely revised to provide students with more knowledge of standard C++, while retaining the interesting examples and exercises that students latch on to. Now organized in two parts, Part 1 covers the fundamentals of procedural programming using standard C++. To inspire student productivity and reinforce the core objectives of a strong CS1 foundation, Gaddis covers graphics and game programming using C++ and the App Game Kit in Part 2. Part 2 also covers file I/O and introduces object-oriented programming.

Autorenporträt

Tony Gaddis is the principal author of the Starting Out with series of textbooks. He has nearly two decades of experience teaching computer science courses, primarily at Haywood Community College. Tony is a highly acclaimed instructor who was previously selected as the North Carolina Community College Teacher of the Year, and has received the Teaching Excellence award from the National Institute for Staff and Organizational Development. Tony, Haywood Community College 1981 Business Administration and 1985 Electronic Data Processing graduate, was selected as Outstanding Alumni Recipient for 2012 for the college. His Starting Out with series includes introductory textbooks covering Programming Logic and Design, Alice, C++, Java, Microsoft Visual Basic, and Python.

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