Rapid Game Development Using Cocos2d-JS

Lieferzeit: Lieferbar innerhalb 14 Tagen

29,95 

An end-to-end guide to 2D game development using JavaScript

ISBN: 148422552X
ISBN 13: 9781484225523
Autor: Kumar, Hemanth/Rahman, Abdul
Verlag: APress
Umfang: xv, 126 S., 3 s/w Illustr., 39 farbige Illustr., 126 p. 42 illus., 39 illus. in color.
Erscheinungsdatum: 19.12.2016
Auflage: 1/2017
Format: 1 x 23.5 x 15.5
Gewicht: 245 g
Produktform: Kartoniert
Einband: KT

Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. You will: Get a simple head start in Cocos2dJS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2dJS Discover the animation APIs in Cocos2dJS Leverage the builtin physics engine

Artikelnummer: 9980913 Kategorie:

Beschreibung

Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You'll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you'll discover the features of Chipmunk (the built-in physics engine) with full examples. What You'll Learn Get a simple head start in Cocos2dJS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2dJS Discover the animation APIs in Cocos2dJS Leverage the builtin physics engine Who This Book Is ForBeginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.

Autorenporträt

Hemanth Kumar and Abdul Rahman are a team of two Full stack JavaScript experts, researchers and mobile game developers with a wide range of experience in web and game development. They have published several mobile games, and are well versed in cocos2d-x, unity3D and building artificial intelligence for games. They are also experts in doing scaleable architecture for high traffic websites. Their main passion is video game development.

Das könnte Ihnen auch gefallen …