Polished Game Development

Lieferzeit: Lieferbar innerhalb 14 Tagen

64,19 

From First Steps to Final Release

ISBN: 1484218787
ISBN 13: 9781484218785
Autor: Goodwin, Steven
Verlag: APress
Umfang: xxi, 259 S., 30 s/w Illustr., 259 p. 30 illus.
Erscheinungsdatum: 12.07.2016
Auflage: 1/2017
Format: 1.6 x 23.4 x 15.4
Gewicht: 449 g
Produktform: Kartoniert
Einband: Kartoniert

Learn how to raise your game from programmer art to professional polish

Artikelnummer: 9064242 Kategorie:

Beschreibung

Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine.Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles. - Explains the difference between a pet project, and a professional one. Covers how to test for the problems and bugs you don't know you'll have. Details simple, but effective, visual improvements that can be done with very little effort. Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can.What You Will Learn Learn what essential elements are often missed Stay onbrand, visually and verbally Use audio to enhance your game Improve game balance Test effectively Who This Book Is For Game developers looking for a guide and checklist on how to get their game finished to the highest possible standards. They will know how to write a game, and get it released, but not necessarily how to make it shine. They will be professional developers, indies, university students and graduates.

Autorenporträt

Steven Goodwin has been involved in science and technology from an early age, and built his first synthesizer while still in his teens. Since then, his projects have been varied. He has sold over a million computer games, written two books, built robots, and automated a house that can be controlled from the Internet. He has spoken at many conferences, including NotCon '04 and the BBC Backstage OpenTech event.

Herstellerkennzeichnung:


APress in Springer Science + Business Media
Heidelberger Platz 3
14197 Berlin
DE

E-Mail: juergen.hartmann@springer.com

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