Lets Build a Multiplayer Phaser Game

Lieferzeit: Lieferbar innerhalb 14 Tagen

48,14 

With TypeScript, Socket.IO, and Phaser

ISBN: 1484242483
ISBN 13: 9781484242483
Autor: Lodriguez, Oscar
Verlag: APress
Umfang: xiii, 151 S., 8 s/w Illustr., 151 p. 8 illus.
Erscheinungsdatum: 06.12.2018
Auflage: 1/2019
Produktform: Kartoniert
Einband: Kartoniert

Create a fully working multiplayer game from scratch using TypeScript, Socket.io, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers. Let’s Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends.What You’ll Learn: Discover the ins and outs of Socket.io for realtime web communication Use TypeScript to allow your project to be typed and selfdocumenting See how gaming mechanics work to make a game entertaining Get a deeper understanding of how to structure your working directory and your code Scale what you have created

Artikelnummer: 5689208 Kategorie:

Beschreibung

Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers. Let's Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends. What You'll Learn - Discover the ins and outs of Socket.IO for real-time web communication Use TypeScript to allow your project to be typed and selfdocumenting See how gaming mechanics work to make a game entertaining Get a deeper understanding of how to structure your working directory and your code Scale what you have created Who This Book Is ForDevelopers who want to know how to create and structure a complex online game

Autorenporträt

Oscar Lodriguez has been developing software as a freelancer for close to 13 years. During this time, he has worked with software giants such as Adyen, BNP Paribas, Ebay, Bol.com, Schiphol, and Backbase. He has a bachelor's degree in computer science and is a motivated and avid learner who stays up to date with web industry standards. He has written three books and speaks regularly at Golang/JavaScript meet-ups in and around Holland.

Herstellerkennzeichnung:


APress in Springer Science + Business Media
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14197 Berlin
DE

E-Mail: juergen.hartmann@springer.com

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