GameMaker Fundamentals

Lieferzeit: Lieferbar innerhalb 14 Tagen

58,84 

Learn GML Programming to Start Making Amazing Games

ISBN: 1484287126
ISBN 13: 9781484287125
Autor: Tyers, Ben
Verlag: APress
Umfang: xxv, 406 S., 4 s/w Illustr., 269 farbige Illustr., 406 p. 273 illus., 269 illus. in color.
Erscheinungsdatum: 13.11.2022
Auflage: 1/2023
Produktform: Kartoniert
Einband: Kartoniert

Beginner leve

Artikelnummer: 6379880 Kategorie:

Beschreibung

Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. What You Will Learn - Review core programming features required for sound knowledge of GameMaker Master how to combine GML to orchestrate game actions Utilize GameMaker's layers to create exciting games Set up player control Who Is This Book For Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.

Autorenporträt

Ben Tyers is an expert GameMaker user, developer, coder, and trainer.  He has authored a number of books on GameMaker for game application developers.

Herstellerkennzeichnung:


APress in Springer Science + Business Media
Heidelberger Platz 3
14197 Berlin
DE

E-Mail: juergen.hartmann@springer.com

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