Computational Geometry

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53,49 

Algorithms and Applications

ISBN: 3540779736
ISBN 13: 9783540779735
Verlag: Springer Verlag GmbH
Umfang: xii, 386 S., 370 s/w Illustr., 386 p. 370 illus.
Erscheinungsdatum: 07.03.2008
Weitere Autoren: de Berg, Mark (Prof. Dr.)/Cheong, Otfried (Dr.)/van Kreveld, Marc (Dr.) et al
Auflage: 3/2008
Format: 2.6 x 24.9 x 20.1
Gewicht: 950 g
Produktform: Gebunden/Hardback
Einband: Gebunden

3rd edition

A broad overview of the major algorithms and data structures of the fieldMotivated from applicationsCovers concepts and techniquesto be presented in any course on computational geometrySelf-contained and illustrated with 370 figuresAdditional online material available under http://www.cs.uu.nl/geobook/Besides revisions to the second edition, new sections discussing Voronoi diagrams of line segments, farthest-point Voronoi diagrams, and realistic input models have been addedIncludes supplementary material: sn.pub/extras

Artikelnummer: 302713 Kategorie:

Beschreibung

Computational geometry emerged from the ?eld of algorithms design and analysis in the late 1970s. It has grown into a recognized discipline with its own journals, conferences, and a large community of active researchers. The success of the ?eld as a research discipline can on the one hand be explained from the beauty of the problems studied and the solutions obtained, and, on the other hand, by the many application domainscomputer graphics, geographic information systems (GIS), robotics, and othersin which geometric algorithms play a fundamental role. For many geometric problems the early algorithmic solutions were either slow or dif?cult to understand and implement. In recent years a number of new algorithmic techniques have been developed that improved and simpli?ed many of the previous approaches. In this textbook we have tried to make these modern algorithmic solutions accessible to a large audience. The book has been written as a textbook for a course in computational geometry,but it can also be used for self-study.

Inhaltsverzeichnis

Computational Geometry: Introduction.- Line Segment Intersection: Thematic Map Overlay.- Polygon Triangulation: Guarding an Art Gallery.- Linear Programming: Manufacturing with Molds.- Orthogonal Range Searching: Querying a Database.- Point Location: Knowing Where You Are.- Voronoi Diagrams: The Post Office Problem.- Arrangements and Duality: Supersampling in Ray Tracing.- Delaunay Triangulations: Height Interpolation.- More Geometric Data Structures: Windowing.- Convex Hulls: Mixing Things.- Binary Space Partitions: The Painter''s Algorithm.- Robot Motion Planning: Getting Where You Want to Be.- Quadtrees: Non-Uniform Mesh Generation.- Visibility Graphs: Finding the Shortest Route.- Simplex Range Searching: Windowing Revisited.- Bibliography.- Index.

Herstellerkennzeichnung:


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E-Mail: juergen.hartmann@springer.com

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