Two Bit Circus and the Future of Entertainment

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SpringerBriefs in Computer Science

ISBN: 3319257919
ISBN 13: 9783319257914
Verlag: Springer Verlag GmbH
Umfang: xvi, 47 S., 31 s/w Illustr., 7 farbige Illustr., 47 p. 38 illus., 7 illus. in color.
Erscheinungsdatum: 15.12.2015
Weitere Autoren: Lemle, Elise/Bomkamp, Katherine/Williams, Marcella Klein et al
Auflage: 1/2016
Produktform: Kartoniert
Einband: KT
Artikelnummer: 8636440 Kategorie:

Beschreibung

This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play.

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