Rhythm Learning Game using Sifteo Cubes

Lieferzeit: Lieferbar innerhalb 14 Tagen

39,90 

ISBN: 3659854026
ISBN 13: 9783659854026
Autor: Cahya Indra, Benyamin
Verlag: LAP LAMBERT Academic Publishing
Umfang: 84 S.
Erscheinungsdatum: 03.03.2016
Auflage: 1/2016
Format: 0.6 x 22 x 15
Gewicht: 143 g
Produktform: Kartoniert
Einband: Kartoniert
Artikelnummer: 9189297 Kategorie:

Beschreibung

"Music is the major form of communication. It's the commonest vibration, the people's news broadcast, especially for kids." Richie Havens "I have an addictive personality. I was addicted to computer games. and then all that obsessive nature just piled into music." Chet Faker Siftables, from the MIT Media Lab, are the leading edge for products that are interconnected, contextual, and interactive. Grinyer Music and games are one of those popular things today. And this book is combining music and games with a lot of interaction available using Sifteo devices. All aspects of playing music that music game does not have will be covered by creating music game on Sifteo device

Autorenporträt

Benyamin Cahya Indra B.sc, S.kom is a SAP HCM implementer and also a mobile developer specially for Android. He has been developing several android application, web-application based on JSP, and also currently working on several SAP HCM implementation and support.HE graduated from BiNus University and University of Nottingham with a double degree.

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