Real VR – Immersive Digital Reality

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How to Import the Real World into Head-Mounted Immersive Displays, Lecture Notes in Computer Science 11900 – Image Processing, Computer Vision, Pattern Recognition, and Graphics

ISBN: 3030418154
ISBN 13: 9783030418151
Herausgeber: Marcus Magnor/Alexander Sorkine-Hornung
Verlag: Springer Verlag GmbH
Umfang: xii, 355 S., 58 s/w Illustr., 146 farbige Illustr., 355 p. 204 illus., 146 illus. in color.
Erscheinungsdatum: 11.03.2020
Auflage: 1/2020
Produktform: Kartoniert
Einband: Kartoniert

With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.

Artikelnummer: 8553988 Kategorie:

Beschreibung

With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research eld. Written by and for scientists, engineers, and practitioners, this book is the denitive reference for anyone interested in nding out about how to import the real world into head-mounted displays.

Herstellerkennzeichnung:


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E-Mail: juergen.hartmann@springer.com

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