Photorealistic Rendering in Computer Graphics

Lieferzeit: Lieferbar innerhalb 14 Tagen

106,99 

Proceedings of the Second Eurographics Workshop on Rendering, Focus on Computer Graphics

ISBN: 3642634168
ISBN 13: 9783642634161
Herausgeber: Pere Brunet/Frederik W Jansen
Verlag: Springer Verlag GmbH
Umfang: x, 282 S., 34 s/w Illustr., 11 farbige Illustr.
Erscheinungsdatum: 05.11.2012
Auflage: 1/1994
Produktform: Kartoniert
Einband: KT
Artikelnummer: 5540255 Kategorie:

Beschreibung

InhaltsangabeThe State of the Art in Physically-based Rendering and its Impact on Future Applications.- Adaptive Shadow Testing for Ray Tracing.- An Adaptive Sampling Technique for Multidimensional Integration by Ray-Tracing.- The Simulation of Radiant Light Transfer with Stochastic Ray-Tracing.- Unbiased Variance Reduction for Global Illumination.- Direct Lighting Calculation by Monte Carlo Integration.- Structure-Directed Sampling, Reconstruction and Data Representation for Global Illumination.- Source Selection for the Direct Lighting Computation in Global Illumination.- The Constant Radiosity Assumption Syndrome.- Some Experiments on Adaptive Subdivision in Progressive Radiosity.- Radiosity in Computer Graphics: A Proposed Alternative to the Hemi-cube Algorithm.- Physics-Based Lighting Models: Implementation Issues.- Shaft Culling for Efficient Ray-Cast Radiosity.- Progressive Refinement Radiosity on a Transputer Network.- Parallel Processing of Progressive Refinement Radiosity Methods.- Two Parallel Approaches for a Progressive Radiosity.- An Extended Radiosity Using Parallel Ray-Traced Specular Transfers.- Subdivision of 3D Space Based on the Graph Partitioning for Parallel Ray Tracing.- Divide and Conquer Radiosity.- On the Division of Environments by Virtual Walls for Radiosity Computation.- Texture Shaping: A Method for Modeling Arbitrarily Shaped Volume Objects in Texture Space.- Color Spaces and Human Color Perception.- Visulux: A Radiosity Based Lighting Design Tool.- Synthesis of Multispectral Images of Natural Landscape.- A Rendering Pipeline for Street Lighting Simulation.- Color Plates.- List of Contributors.- Authors' Index.

Das könnte Ihnen auch gefallen …