Mixed Reality and Games

Lieferzeit: Lieferbar innerhalb 14 Tagen

39,99 

Theoretical and Practical Approaches in Game Studies and Education, Edition Medienwissenschaft 80

ISBN: 3837653293
ISBN 13: 9783837653298
Herausgeber: Emir Bektic/Daniela Bruns/Sonja Gabriel et al
Verlag: Transcript Verlag
Umfang: 296 S., 10 s/w Illustr., 10 Illustr.
Erscheinungsdatum: 16.11.2020
Auflage: 1/2020
Gewicht: 462 g
Produktform: Kartoniert
Einband: Paperback

This book provides a multidisciplinary approach to the complex topic of mixed reality in video games – through the lenses of design, education, and theory.

Artikelnummer: 9245317 Kategorie:

Beschreibung

Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.

Autorenporträt

Emir Bektic (BA) is a student of the Game Studies and Engineering programme at Klagenfurt University. Daniela Bruns (MA) until recently worked as a university assistant at Klagenfurt University and organizes the university's annual Game Pics Event. Her research focused on cultural studies, popular culture, and videogames. Sonja Gabriel (Prof. Mag. Dr.) is a professor for media literacy at the KPH Vienna/Krems, teaching teachers in the use of digital media. Her research is focused on digital game-based learning and its teaching values. Florian Kelle (BA) is student of the Game Studies and Engineering programme at Klagenfurt University. He is writing his master's thesis on archaeological approaches to videogames with a focus on object-oriented ontology and hyperobjects. Gerhard Pölsterl (Mag.) works for the Austrian Federal Ministry of Labour, Family and Youth, focusing on media and pedagogy. He also teaches media-related courses at the University of Vienna and organizes the annual FROG conference. Felix Schniz is the co-founder and programme director of the master's programme Game Studies and Engineering at Universität Klagenfurt, Austria. His research focuses on experiences in virtual worlds, promenadology, genre theory, and the subjective quality of the medium videogame.

Herstellerkennzeichnung:


transcript Verlag
Gero Wierichs
Hermannstraße 26
33602 Bielefeld
DE

E-Mail: live@transcript-verlag.de

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