Handbook of Multimedia for Digital Entertainment

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213,99 

ISBN: 0387890238
ISBN 13: 9780387890234
Herausgeber: Borko Furht
Verlag: Springer Verlag GmbH
Umfang: xvi, 769 S.
Erscheinungsdatum: 05.08.2009
Auflage: 1/2009
Produktform: Gebunden/Hardback
Einband: GEB

Advances in computer entertainment have impacted upon our lives. This cutting edge handbook covers recent research and technical trends in the field of digital entertainment and art. The book concludes with future trends and developments within this field.

Artikelnummer: 1397229 Kategorie:

Beschreibung

The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.

Inhaltsverzeichnis

PART I - DIGITAL ENTERTAINMENT TECHNOLOGIES Topics will include: Digital entertainment systems and their performance Interactive Digital Entertainment Unification framework Networked and free-standing interactive computer games Massive multi-player online games E-performance: e-Opera, e-Theatre, e-Concert Wearable computing for entertainment purposes Telepresence for entertainment and education purposes Entertainment robotics Development of haptic devices Home automation Novel interactive entertainment applications PART II -NEW MEDIA EMERGING TECHNOLOGIES Topics will include: Digital consumer networks Personal broadcasting Novel applications for mobile phones Social and interactive computing applications Collaborative spaces and environments Media technologies applied in the arts Mixed reality and enhanced visualization Adaptive media and AI Augmented reality Interactive music Video annotation in multimedia entertainment PART III - DIGITAL ART Topics will include: Algorithmic art Software art Net art Tangible computing Sonic Art Graphical user interface in art applications Virtual reality systems for 3D digital art PART IV - DIGITAL VISUAL AND AUDITORY MEDIA Topics will include: Digital photography Digital imaging as art Advances in 3D modeling Digital printing Non-photorealistic rendering Digital sound and music Digital music synthesis and composition Graphics and animation Digital comics Software & hardware implementations Digital video Interactive movies Interactive television and cinema PART V - CULTURE OF NEW MEDIA Topics will include: Digital lifestyle Managing digital entertainment Philosophy of new media Digital identity New human-computer interaction models

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