The Elder Scrolls

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The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, Development of The Elder Scrolls IV: Oblivion, Races of The Elder Scrolls, Development history of The Elder Scrolls series, Gameplay of The Elder Scrolls series

ISBN: 1156028116
ISBN 13: 9781156028117
Herausgeber: Source: Wikipedia
Verlag: Books LLC, Reference Series
Umfang: 52 S.
Erscheinungsdatum: 01.02.2013
Auflage: 1/2013
Format: 0.4 x 24.6 x 18.9
Gewicht: 122 g
Produktform: Kartoniert
Einband: KT
Artikelnummer: 4429175 Kategorie:

Beschreibung

Source: Wikipedia. Pages: 51. Chapters: The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, Development of The Elder Scrolls IV: Oblivion, Races of The Elder Scrolls, Development history of The Elder Scrolls series, Gameplay of The Elder Scrolls series, The Elder Scrolls V: Skyrim, The Elder Scrolls IV: Knights of the Nine, ESRB re-rating of The Elder Scrolls IV: Oblivion, The Elder Scrolls IV: Shivering Isles, The Elder Scrolls II: Daggerfall, The Elder Scrolls: Arena, Organizations of The Elder Scrolls, The Elder Scrolls Travels, The Elder Scrolls Construction Set, The Elder Scrolls III: Bloodmoon, The Elder Scrolls III: Tribunal, Todd Howard, Nehrim: At Fate's Edge, An Elder Scrolls Legend: Battlespire, The Elder Scrolls Adventures: Redguard. Excerpt: The Elder Scrolls III: Morrowind, often simply referred to as Morrowind, is a single-player computer role-playing game developed by Bethesda Game Studios, and published by Bethesda Softworks and Ubisoft. It is the third installment in The Elder Scrolls series of games. It was released in North America in 2002 for Microsoft Windows and the Xbox. Well-received publicly and critically, with over four million sales and more than 60 awards (including Game of the Year), Morrowind holds an average review score of 89% from both Metacritic and Game Rankings. The game spawned two expansion packs for the PC: Tribunal and Bloodmoon. Both were eventually repackaged into a full set containing all three, Morrowind: Game of the Year Edition, which shipped on October 30, 2003 for both PC and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer province of Morrowind, which lies in the empire of Tamriel and is far from the more civilized lands to the west and south that typified Daggerfall and Arena. The central quests concern the deity Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign. Morrowind was designed with an open-ended free-form style of gameplay in mind, with a lessened emphasis on the game's main plot. This choice received mixed reviews in the gaming press, though such feelings were tempered by reviewers' appreciation of Morrowind's expansive and detailed game world. Morrowind begins with the player's character, imprisoned for reasons unknown, arriving in Morrowind by boat in order to be pardoned. This is common throughout the main installments of the series. A well-received tutorial depicting the prisoner's release moves the player through the process of character creation. The player is successively asked questions by a fellow prisoner, an officer, and a bureaucrat as the player is registered as a free citizen; choosing, in the process, the player character's name, race, gender, cla

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