Good Video Games and Good Learning

Lieferzeit: Lieferbar innerhalb 14 Tagen

36,55 

Collected Essays on Video Games, Learning and Literacy, 2nd Edition, New Literacies and Digital Epistemologies 27

ISBN: 1433123932
ISBN 13: 9781433123931
Autor: Gee, James Paul
Herausgeber: Michele Knobel/Michael Adrian Peters/Chris Bigum et al
Verlag: Peter Lang
Umfang: 174 S.
Erscheinungsdatum: 18.10.2013
Auflage: 2/2013
Format: 1 x 22.5 x 15
Gewicht: 254 g
Produktform: Kartoniert
Einband: Kartoniert
Artikelnummer: 6093192 Kategorie:

Beschreibung

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each others learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

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