History in Games

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Contingencies of an Authentic Past, Bild und Bit. Studien zur digitalen Medienkultur 12

ISBN: 3837654206
ISBN 13: 9783837654202
Herausgeber: Martin Lorber/Felix Zimmermann
Verlag: Transcript Verlag
Umfang: 284 S., 11 farbige Illustr., 11 Illustr.
Erscheinungsdatum: 21.10.2020
Auflage: 1/2020
Format: 2 x 22.5 x 15
Gewicht: 444 g
Produktform: Kartoniert
Einband: Paperback

From the perspective of historical game studies this book illuminates historical authenticity, a buzzword used by game developers and consumers alike.

Artikelnummer: 9245334 Kategorie:

Beschreibung

Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.

Autorenporträt

Martin Lorber (M.A.) studied musicology, philosophy and anthropology at the University of Cologne. He is co-founder of the Clash of Realities conference and teaches at the University of Cologne. Felix Zimmermann received a scholarship from the a.r.t.e.s. Graduate School for the Humanities Cologne for his doctoral project on atmospheric experiences of the past in digital games. He is part of the research group 'Geschichtswissenschaft und Digitale Spiele' (Historical Science and Digital Games).

Herstellerkennzeichnung:


transcript Verlag
Gero Wierichs
Hermannstraße 26
33602 Bielefeld
DE

E-Mail: live@transcript-verlag.de

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